Tripo3D H3.1 Image to 3D API

tripo3d/h3.1/image-to-3d

Tripo3D H3.1 Image to 3D turns one object image into a detailed 3D model with a readable silhouette, surface features, and geometry and material controls. Choose a clear, complete reference, then set geometry quality and target face count to shape asset detail.

Input

Drag and drop files, paste from clipboard, or provide a URL. Provide exactly one image URL.

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Output

Ready
Loading 3D preview
Estimated cost: $0.450 · 90 credits / per generationBase generation + detailed geometry + quad topology
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Examples

Vintage Sewing Machine

Vintage Sewing Machine

Blue Origami Crane

Blue Origami Crane

Tripo3D H3.1 Image to 3D

Tripo3D H3.1 Image to 3D is Tripo AI's high-detail model for turning one object image into a 3D asset for product visuals. Its dense geometry focuses on silhouettes and fine parts; the subject, viewing angle, and visible materials in your reference provide the visual input. Adjust geometry and texture settings, inspect the model from different angles in the viewer, and download the returned asset files for your next production step.

Why choose Tripo3D H3.1 Image to 3D

  • A 3D asset from one imageTurn one complete object image into an inspectable 3D model for workflows that start with a product or prop visual.

  • Silhouette and surface detailShow clear object boundaries, defining parts, and visible materials in the reference to guide geometry and surface generation.

  • Geometry and material controlsChoose geometry quality, target face count, and texture quality for your display needs; PBR materials can accompany enabled textures.

Parameters

ParameterRequirementDescription
image_urlsRequired

Provide exactly one image URL.

face_limitOptional

Target face count: an integer from 1,000 to 2,000,000.

textureOptional

Generate textures. Default: true.

Defaulttrue
pbrOptional

Generate physically based rendering materials when Texture is enabled.

model_seedOptional

Optional integer seed for model generation.

texture_seedOptional

Optional integer seed for texture generation.

texture_qualityOptional

Texture detail when Texture is enabled: standard or detailed. Default: standard.

Defaultstandarddetailed
geometry_qualityOptional

Geometry detail: standard or detailed. Default: standard.

Defaultstandarddetailed
auto_sizeOptional

Automatically scale the generated model.

quadOptional

Generate quad mesh topology. Default: false.

Defaultfalse

How to use

  1. Upload one reference imageUpload one image with the whole object and a clear silhouette, or provide its address in Image Urls.

  2. Set geometry and materialsChoose Geometry Quality for the visible parts, then set Face Limit, Texture Quality, and Pbr as needed.

  3. Preview and downloadSelect Run; once the task finishes, rotate the 3D preview and download the returned asset files.

Use cases

  • Product showcasesTurn one product image into a 3D object you can inspect from several angles and use in visual presentations.

  • Reference-based assetsConvert a prop or decorative object reference into a 3D asset, then adjust geometry and surface settings.

Practical tips

  • Keep the entire object in frame, including thin features such as handles or legs, and choose an angle that reveals its volume.
  • Compare standard and detailed Geometry Quality with the same reference before changing Face Limit or texture settings.

Tripo3D H3.1 Image to 3D API frequently asked questions

What is the Tripo3D H3.1 Image to 3D API?

Tripo3D H3.1 Image to 3D is a Tripo AI model for generating 3D assets from one object image. It turns the pictured subject into an inspectable, high-detail model with geometry quality, texture quality, and PBR material controls. Its dense geometry generation focuses on visible silhouettes and fine parts, while the reference and target face count guide appearance and mesh density. You can call it programmatically or try it from the playground above.

What reference works best for Tripo3D H3.1 Image to 3D?

Choose one image with the full object, clear boundaries, and visible surface details. A simple background and even lighting help show its silhouette and material features.

How can Tripo3D H3.1 Image to 3D capture thin parts?

Keep legs, handles, and other small parts fully in frame, and choose an angle that reveals their shape and connections. Rotate the generated model to inspect those parts.

How do Tripo3D H3.1 Image to 3D and Multiview to 3D differ?

Image to 3D uses one object image in Image Urls. When you have 2–4 different views of the same object, choose Tripo3D H3.1 Multiview to 3D.

How can Tripo3D H3.1 Image to 3D set product geometry detail?

Geometry Quality offers standard and detailed modes, while Face Limit accepts a target from 1,000 to 2,000,000 faces. Choose them for the silhouette and small structures you need to inspect.

How does Tripo3D H3.1 Image to 3D configure surface materials?

Enable Texture and choose standard or detailed Texture Quality. Set Pbr to true when you want physically based rendering materials with the textured model.

What does Quad do in Tripo3D H3.1 Image to 3D?

Set Quad to true to request quad mesh topology. Combine it with your geometry quality setting to plan subsequent asset processing.