Kling 3.0 Standard Image to Video API

kwaivgi/kling-v3.0-std/image-to-video

Kling 3.0 Standard Image to Video animates still images at 720p, with native audio and optional end-frame guidance. Use a start frame and named subject references to guide appearance as the camera and subject move.

Input

437/2,500

Image Urls[0]
Image Urls[0]
Image Urls[1]

Name each element, add 2–4 JPG/PNG images or one MP4/MOV video, then reference it with @element_name.

Output
Video ready
3 s × 39 credits/s = 117 credits ($0.585)
Explore another workflow

Examples

A single ivory folded-paper glider gently rises along a short smooth arc from the supplied first frame to the supplied final frame in three seconds. Maintain precisely one glider and unchanged folded geometry, canyon layers, camera position and soft lighting. Controlled miniature stop-motion feel, no wobbling wings, no strings, no cuts or additional objects.

Preserve the source composition. During three seconds the mechanic makes one short gentle wipe across the copper fitting with the grey cloth, revealing a small change in reflected light, then stops. Keep hand anatomy, cloth, workwear and all train parts consistent. Stationary camera, subtle dust in skylight; the locomotive remains still. No transformation, new parts, text or cut.

Kling 3.0 Standard Image to Video

Kling 3.0 Standard Image to Video is Kuaishou’s image-led model for exploring motion from an existing still. The start frame establishes the scene, while optional subject references guide recurring visual details and joint audio generation adds sound. It suits testing product reveals, character movement and alternate camera paths before committing a visual concept to a higher-resolution production pass.

Why Choose Kling 3.0 Standard Image to Video

  • Explore more scene directionsThe 720p tier starts at $0.135 per second for silent single shots. Compare different prompts or movements while keeping the same starting specification.

  • Start from the chosen visualUse the first frame to establish the subject and composition, then describe the movement that brings it to life.

  • Give the ending a destinationPair a start frame with an end frame to guide a single shot toward a planned closing image.

  • Anchor recurring subjectsName reference elements and call them out in the prompt to guide the appearance of a character or product.

Parameters

ParameterWhen to useUsage
image_urlsRequired

Provide the first frame at index 0 and an optional last frame at index 1. Use public HTTP(S) image URLs. Use 1–2 frames for a single shot, or one start frame for multiple shots.

DefaultSet explicitly
promptWhen multi_shots=false

Describe movement from the reference frame in 1–2,500 characters. For multiple shots, write each scene in multi_prompt.

DefaultSet explicitly
multi_shotsOptional

Choose false for one prompt, or true for separately timed shots with multi_prompt and sound=true.

Defaultfalse
multi_promptWhen multi_shots=true

Add at least one object with prompt and duration. Each prompt uses 1–2,500 characters; each shot lasts 1–12 integer seconds. Shot times add up to duration.

DefaultSet explicitly
durationRequired

Set the total clip length to an integer from 3 to 15 seconds. For multiple shots, use the sum of their durations.

DefaultSet explicitly
soundOptional

Use true for generated audio. A silent single shot uses false. Multiple shots use true.

Defaulttrue
aspect_ratioOptional

The first frame sets the output aspect ratio; prepare it in the composition you want.

DefaultFrom start frame
kling_elementsOptional

Provide reference element objects together with image_urls and refer to named elements in the prompt with @element_name. Each element has a name and either 2–4 JPG/PNG images up to 10 MB each or one MP4/MOV video up to 50 MB. An optional description can identify visual traits.

DefaultOmit when unused

How to Use

  1. Prepare the starting sceneAdd a start frame and describe the movement. Add an end frame for a planned finish.

  2. Choose the scene structureUse one prompt for a single shot. For multiple shots, enable Multi Shots, write each shot and set its duration. Use one start frame for multiple shots; use a start frame and optional end frame for a single shot.

  3. Review timing and soundSet a total of 3–15 seconds. Multiple shots keep Sound enabled; review the displayed estimate before running.

  4. Run and review the clipSelect Run, then preview the completed video. Refine the action or camera direction for the next version.

Pricing

Kling 3.0 Standard Image to Video is billed by video duration. Multiply seconds by the rate for your Sound setting.

Generation modePer secondBilling basis
Silent single shot$0.135/secondsound=false and multi_shots=false. A 5-second clip costs $0.675.
Single or multiple shots with audio$0.195/secondsound=true. A 5-second clip costs $0.975. Multiple shots use their combined duration.

Best Use Cases

  • Motion tests from a key visualCompare a camera push-in, a subject gesture and a slow reveal using the same starting image at 720p.

  • Character momentsStart with a character image and describe a glance, turn or gesture, using element references for visual identity.

  • Animated key visualsDevelop an existing campaign image into a short scene with controlled movement and sound.

Pro Tips

  • Choose a start frame with a clearly visible subject and the composition you want to animate.
  • Describe what moves and how the camera moves; let the reference image carry the static appearance.
  • For a single shot, choose an end frame that follows naturally from the opening action.
  • Give each reference element a distinct name and use that exact @name in the prompt.

Usage Notes

  • Use one start frame for multiple shots; use a start frame and optional end frame for a single shot.
  • Keep the total duration between 3 and 15 seconds and enable Sound for multiple shots.

Related Models

Kling 3.0 Standard Image to Video API frequently asked questions

What is the Kling 3.0 Standard Image to Video API?

Kling 3.0 Standard Image to Video is a Kuaishou model for animating still images. It creates 720p footage with audio and frame guidance. Image conditioning guides the starting composition, while element references give recurring subjects a visual anchor. You can call it programmatically or try it from the playground above.

How do end frames guide Kling 3.0 Standard Image to Video?

Place the opening image at image_urls[0] and the desired closing image at image_urls[1]. Use one start frame for multiple shots; use a start frame and optional end frame for a single shot. Describe the action linking the two compositions.

How does Kling 3.0 Standard Image to Video use subject references?

Provide image_urls together with kling_elements, then use @element_name in the prompt to identify a recurring subject. Give each element a name and either 2–4 reference images or one reference video.

How are multi-shot scenes timed in Kling 3.0 Standard Image to Video?

Enable multi_shots and sound, then supply a prompt and an integer duration of 1–12 seconds for each shot. Set duration to the sum of the shot times, between 3 and 15 seconds. Use one start frame for multiple shots; use a start frame and optional end frame for a single shot.

How do I add audio in Kling 3.0 Standard Image to Video?

Set sound=true and describe the desired dialogue, ambient sound or effects alongside the visual action. Single shots can use sound=false for silent footage; multi-shot sequences use sound=true.

How does the first frame shape Kling 3.0 Standard Image to Video?

The first image establishes the starting composition and output aspect ratio. Crop it to the composition you want before submitting, then describe the subject action and camera movement that should develop from that frame.

When should I choose Kling 3.0 Standard over Kling 3.0 Pro?

Choose Standard for 720p scene exploration at a lower per-second rate. Choose Pro when the output needs 1080p detail; both offer audio and individually timed shots.

How much does a five-second Kling 3.0 Standard animation cost?

A silent single shot costs $0.675 at $0.135 per second. With sound enabled it costs $0.975 at $0.195 per second. Multiple shots use the audio rate and the sum of their durations.