Meshy 6 Image to 3D API

meshy/v6/image-to-3d

Meshy 6 Image to 3D turns a single object image into a 3D model with configurable topology, symmetry, and texture generation. Use the image as a shape reference, then adjust remeshing and material guidance for the generated asset.

Input

Required
Image Urls

Drag and drop files, paste from clipboard, or provide a URL. Provide one publicly accessible HTTP(S) image URL showing the object.

1/1 files added

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Advanced settings
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Output

Meshy 6 Image to 3D model ready
Loading 3D preview…
$0.300 / generation · 60 credits
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Examples

Carved Walnut Humpback — rendered model

Carved Walnut Humpback

Strawberry Cream Cake Slice — rendered model

Strawberry Cream Cake Slice

Meshy 6 Image to 3D

Meshy 6 Image to 3D is a Meshy model that builds a 3D asset from one reference image. The image supplies the object reference while topology, target polygon count, symmetry, and remeshing configure the mesh. Texture generation, reference guidance, and optional PBR maps provide material controls; humanoid characters can also receive a skeleton and an animation preset.

Why Choose Meshy 6 Image to 3D?

  • Build from one object imageSupply a single view of an object and generate a model you can rotate and inspect.

  • Tune the mesh from the referenceChoose topology, target polygon count, symmetry, and remeshing for the generated geometry.

  • Choose how surfaces are madeUse should_texture with text or image texture guidance, and request PBR maps for material work.

Parameters

ParameterRequirementWhat it controls
image_urlsRequired

Provide one publicly accessible HTTP(S) image URL showing the object.

topologyOptional

Choose triangle or quad mesh topology. Default: triangle.

Defaulttrianglequad
target_polycountOptional

Set the target polygon count as an integer. Default: 30000.

Default30000
should_remeshOptional

Enable remeshing to apply the chosen topology and polygon target. Default: true.

Defaulttrue
symmetry_modeOptional

Choose off, auto, or on for symmetry. Default: auto.

Defaultautooffon
should_textureOptional

Generate textures from the reference images. Default: true.

Defaulttrue
enable_pbrOptional

Generate PBR material maps for metallic, roughness, and normal details.

pose_modeOptional

Choose a-pose, t-pose, or an empty string for the model pose. Default: empty string.

Default""a-poset-pose
texture_promptOptional

Describe colors, patterns, and materials to guide the texture.

texture_image_urlOptional

Provide a publicly accessible HTTP(S) image URL as a texture reference.

enable_riggingOptional

Add a skeleton to a humanoid character for posing and animation.

rigging_height_metersOptional

Set the character height in meters when rigging. Default: 1.7.

Default1.7
enable_animationOptional

Apply an animation preset with enable_rigging set to true.

animation_action_idOptional

Select an integer animation preset ID. Default: 1001.

Default1001
enable_safety_checkerOptional

Enable input safety checking. Default: true.

Defaulttrue

How to Use

  1. Choose one reference imageUpload one object image or enter its publicly accessible URL in Image Urls.

  2. Set geometry controlsChoose Topology and Target Polycount, then adjust remeshing or symmetry if needed.

  3. Set texture optionsUse Should Texture for texture generation; add Texture Prompt, Texture Image Url, or Enable Pbr for material guidance.

  4. Generate and inspectReview the 60-credit cost and select Run. Rotate the returned GLB model and download the available files.

Pricing

Meshy 6 Image to 3D costs $0.300, or 60 credits, for each generation.

GenerationCostBilling unit
Meshy 6 Image to 3D$0.300 / generation · 60 creditsOne submitted generation

Use Cases

  • Single-view product conceptsTurn one product reference into a 3D model for reviewing the object from different angles.

  • Illustrated prop modelingUse a clear illustration of a prop to establish its shape before refining mesh and surface settings.

  • Humanoid image studiesUse one character image with pose, rigging, and animation controls for humanoid asset exploration.

Pro Tips

  • Choose an image with the full object visible and a clear silhouette.
  • Use should_texture=true to generate textures from the reference image.
  • Set triangle or quad topology and a target polygon count before remeshing.
  • For a humanoid character, enable rigging before choosing animation.

Notes

  • Inspect model and thumbnail files by label. Download returned texture, skeleton, and animation assets when those options are used.

Meshy 6 Image to 3D API frequently asked questions

What is the Meshy 6 Image to 3D API?

Meshy 6 Image to 3D is a Meshy model for creating a 3D asset from one reference image. It uses the object image with topology, remeshing, symmetry, and texture controls to generate a model. Texture generation and PBR options guide material work, while pose, rigging, and animation settings support humanoid assets. You can submit a request through the API or try the model in the Playground on this page.

What image works best for Meshy 6 Image to 3D?

Provide exactly one publicly accessible image showing the object with a clear outline and visible main parts. That single image is the shape reference for this endpoint.

How does Meshy 6 Image to 3D create textures?

Set should_texture to true to generate textures from the image; true is the default. Use texture_prompt or texture_image_url to add surface guidance.

Which topology can Meshy 6 Image to 3D generate?

Choose triangle or quad topology and set an integer target_polycount. The should_remesh setting applies the mesh controls, while symmetry_mode sets off, auto, or on.

Can Meshy 6 Image to 3D use a material reference?

Provide texture_image_url as a publicly accessible image URL, or use texture_prompt to describe the intended colors and surface patterns. Both fields are available for texture guidance.

What PBR maps can Meshy 6 Image to 3D request?

Set enable_pbr to true to request metallic, roughness, and normal maps for the generated material.

How does Meshy 6 Image to 3D prepare a humanoid pose?

Choose a-pose or t-pose with pose_mode, then enable_rigging for a skeleton. Set enable_animation to true with rigging enabled to apply an animation preset.

When should I choose Meshy 6 Image to 3D over Multi Image to 3D?

Choose Image to 3D when one reference image describes the object. Choose Meshy 6 Multi Image to 3D when you have one to four images of the same object from different angles.