Meshy 7.1 Image to 3D API

meshy/v7.1/image-to-3d

Meshy 7.1 Image to 3D turns a single photo or concept image into a textured 3D model with up to 4K geometry, Smart Topology and PBR maps. It follows the silhouette and surface details of your image while letting you set topology, polygon count, pose and rigging.

Input

Required
Image Urls

Drag and drop files, paste from clipboard, or provide a URL. Upload one clear JPG or PNG of the object, or give a public HTTP(S) URL.

1/1 files added

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Advanced settings
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Output

Meshy 7.1 Image to 3D model ready
Loading 3D preview…
160 credits geometry + 80 texture + 40 rigging + 24 animation · default $1.200
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Meshy 7.1 Image to 3D

Meshy 7.1 Image to 3D is a Meshy model that reconstructs a 3D asset from one reference image. Meshy built the 7.1 generation for finer geometric detail and describes an Ultra 4K geometry option, which you select with geometry_resolution 4k. The model returns GLB and other formats with textures, and adds PBR maps, Smart Topology, pose control and rigging when you need production-friendly assets.

Why choose Meshy 7.1 Image to 3D?

  • One image is enoughUpload a product photo or concept sketch and receive a textured 3D model.

  • Up to 4K geometryUse geometry_resolution 4k for dense surface detail, or standard and 2k for lighter assets.

  • Smart Topology for enginesmodel_type smart-topology targets 100–15,000 polygons with a cleaner mesh for real-time use.

  • Characters from concept artSet T-pose or A-pose and enable rigging to turn character art into a rigged model.

Parameters

ParameterRequirementWhat it controls
image_urlsRequired

Upload one clear JPG or PNG of the object, or give a public HTTP(S) URL.

should_textureOptional

true textures the model (+80 credits); false returns geometry only. Default true.

Defaulttrue
model_typeOptional

standard keeps the regular mesh; smart-topology builds a cleaner, lighter mesh with a 100–15,000 polygon target. Default standard.

Defaultstandardsmart-topology
geometry_resolutionOptional

Geometry detail: standard, 2k, 4k. Available with model_type standard. Leave unset for the default.

standard2k4k
topologyOptional

triangle or quad faces. Default triangle.

Defaulttrianglequad
target_polycountOptional

Target polygon count: 100–300,000 (default 30,000), or 100–15,000 (default 4,000) with smart-topology.

Default30000
should_remeshOptional

true remeshes to the chosen topology and polygon target; false keeps the raw triangle mesh. Default true.

Defaulttrue
symmetry_modeOptional

off, auto or on. Default auto.

Defaultautooffon
enable_pbrOptional

Adds metallic, roughness and normal maps to the base color.

Defaultfalse
texture_promptOptional

Up to 600 characters describing colors, patterns and materials.

texture_image_urlOptional

A public image URL used as a texture reference.

pose_modeOptional

a-pose or t-pose for characters, or empty for no pose. Default empty.

Default""a-poset-pose
enable_riggingOptional

Adds a humanoid skeleton (+40 credits). Default false.

Defaultfalse
rigging_height_metersOptional

Character height in meters for rigging, greater than 0. Default 1.7.

Default1.7
enable_animationOptional

Applies an animation preset (+24 credits). Requires enable_rigging true.

Defaultfalse
animation_action_idOptional

Animation preset ID from 0 to 696. Default 92.

Default92
enable_safety_checkerOptional

Runs the upstream safety checker. Default true.

Defaulttrue

How to Use

  1. Add the imageUpload one clear image of the object or paste a public URL.

  2. Choose texture and detailKeep Should Texture on for a textured model, and pick Model Type and Geometry Resolution.

  3. Set mesh and character optionsAdjust Topology and Target Polycount; in Advanced settings add PBR, pose or rigging.

  4. Run and inspectCheck the cost on Run, select Run, then rotate the GLB preview and download the files you need.

Pricing by option

Meshy 7.1 Image to 3D is billed per generation from four parts: 160 credits for geometry, 80 for textures (should_texture true), 40 for rigging and 24 for animation. A request with default settings is textured and costs 240 credits ($1.200). Geometry resolution, model type, topology and polygon count do not change the price.

GenerationCostBilling unit
Textured (should_texture true, default)$1.200 · 240 credits160 base + 80 texture
Geometry only (should_texture false)$0.800 · 160 credits160 base
Add rigging+$0.200 · +40 creditsenable_rigging true
Add animation+$0.120 · +24 creditsenable_animation true, with rigging
Textured, rigged and animated$1.520 · 304 credits160 + 80 + 40 + 24

Use Cases

  • E-commerce ARTurn a product photo into GLB or USDZ for web and mobile AR viewers.

  • Concept art to modelConvert a character or prop drawing into a mesh for review.

  • Detailed collectiblesUse 4K geometry for figurines and ornaments with fine surface relief.

  • Real-time assetsUse Smart Topology for lighter models in games and interactive scenes.

Pro Tips

  • Use a sharp, well-lit image with one centered object and a plain background.
  • Show the whole object without cropping; hidden parts are inferred from what is visible.
  • Choose 4k geometry for fine relief and standard or Smart Topology for lighter real-time assets.
  • Add a Texture Prompt to refine colors and materials without changing the input image.

Notes

  • Read every item in files: GLB is typically returned, with FBX, OBJ, USDZ or STL, textures and a thumbnail when available. Rigged and animated files are added when requested.
  • Rigging is designed for humanoid characters with clear limbs. Review the skeleton and weights in your 3D tool before production use.

Meshy 7.1 Image to 3D API frequently asked questions

What is the Meshy 7.1 Image to 3D API?

Meshy 7.1 Image to 3D is a Meshy model for generating 3D assets from a single image. It turns one photo or concept image into a textured model with up to 4K geometry, Smart Topology, PBR maps and optional rigging. Built on Meshy's detail-focused 7.1 generation, it preserves the silhouette and surface details of the image while you control topology and polygon count. You can call it programmatically or try it from the playground above.

Which images work best for Meshy 7.1 Image to 3D?

Use a sharp, evenly lit JPG or PNG with one centered object, little occlusion and a simple background. The model infers hidden sides from the visible ones, so a three-quarter view often helps.

Does Meshy 7.1 Image to 3D support 4K geometry?

Yes. Set geometry_resolution to 4k with model_type standard for the densest surface detail. It controls mesh detail rather than texture image size.

What does Smart Topology change in Meshy 7.1 Image to 3D?

model_type smart-topology produces a cleaner, lighter mesh with a target of 100–15,000 polygons (default 4,000). Geometry Resolution is used with the standard model type.

How much does Meshy 7.1 Image to 3D cost?

A default request is textured and costs 240 credits ($1.200). Geometry only costs 160 credits ($0.800); rigging adds 40 ($0.200) and animation adds 24 ($0.120). Resolution, topology and polygon count do not change the price.

How does Meshy 7.1 Image to 3D rig and animate characters?

Set enable_rigging to true to add a humanoid skeleton, with rigging_height_meters for the character's height (default 1.7). Then set enable_animation to true and pick animation_action_id from 0 to 696 (default 92). A-pose or T-pose input helps the rig.

Which files does Meshy 7.1 Image to 3D return?

Finished tasks list their files in files: typically a GLB, plus FBX, OBJ, USDZ or STL when available, texture maps and a thumbnail. Rigged and animated files are added when you request them.

How is Meshy 7.1 Image to 3D different from Meshy 6 Image to 3D?

Meshy 7.1 Image to 3D belongs to Meshy's newer, detail-focused generation, with up to 4K geometry resolution, Smart Topology and animation presets numbered 0–696. Meshy 6 Image to 3D costs 60 credits ($0.300) per generation on Vidgo and suits quick drafts; Meshy 7.1 Image to 3D costs 160–304 credits depending on options.