Meshy 7.1 Multi Image to 3D API

meshy/v7.1/multi-image-to-3d

Meshy 7.1 Multi Image to 3D rebuilds one object from 1–4 views into a textured 3D model with up to 2K geometry and PBR maps. Combining front, side and back views gives the mesh more information about hidden surfaces, while you keep control of topology, polygon count and rigging.

Input

Required
Image Urls

Drag and drop files, paste from clipboard, or provide a URL. Add 1–4 images of the same object from different angles, such as front, side, back and three-quarter.

4/4 files added

Optional
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Advanced settings
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Output

Meshy 7.1 Multi Image to 3D model ready
Loading 3D preview…
160 credits geometry + 80 texture + 40 rigging + 24 animation · default $1.200
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Meshy 7.1 Multi Image to 3D

Meshy 7.1 Multi Image to 3D is a Meshy model that reconstructs one object from up to four photos taken from different angles. Extra views give the 7.1 generation more evidence about the back and sides, which helps products, props and collectibles keep their real proportions. Geometry resolution goes up to 2k, and topology, polygon targets, PBR textures and rigging work as on the single-image endpoint.

Why choose Meshy 7.1 Multi Image to 3D?

  • More views, fewer guessesAdd up to four angles of the same object so the back and sides follow your photos.

  • Detail up to 2K geometryChoose standard or 2k geometry resolution for each reconstruction.

  • Geometry-only studiesTurn should_texture off for 160-credit shape checks before texturing.

  • Same mesh and rigging controlsTopology, polygon targets, symmetry, PBR maps and rigging work as on the single-image endpoint.

Parameters

ParameterRequirementWhat it controls
image_urlsRequired

Add 1–4 images of the same object from different angles, such as front, side, back and three-quarter.

should_textureOptional

true textures the model (+80 credits); false returns geometry only. Default true.

Defaulttrue
geometry_resolutionOptional

Geometry detail: standard, 2k. Available with model_type standard. Leave unset for the default.

standard2k
topologyOptional

triangle or quad faces. Default triangle.

Defaulttrianglequad
target_polycountOptional

Target polygon count: 100–300,000 (default 30,000), or 100–15,000 (default 4,000) with smart-topology.

Default30000
should_remeshOptional

true remeshes to the chosen topology and polygon target; false keeps the raw triangle mesh. Default true.

Defaulttrue
symmetry_modeOptional

off, auto or on. Default auto.

Defaultautooffon
enable_pbrOptional

Adds metallic, roughness and normal maps to the base color. Requires should_texture true.

Defaultfalse
texture_promptOptional

Up to 600 characters describing colors, patterns and materials. Requires should_texture true.

texture_image_urlOptional

A public image URL used as a texture reference. Requires should_texture true.

pose_modeOptional

a-pose or t-pose for characters, or empty for no pose. Default empty.

Default""a-poset-pose
enable_riggingOptional

Adds a humanoid skeleton (+40 credits). Default false.

Defaultfalse
rigging_height_metersOptional

Character height in meters for rigging, greater than 0. Default 1.7.

Default1.7
enable_animationOptional

Applies an animation preset (+24 credits). Requires enable_rigging true.

Defaultfalse
animation_action_idOptional

Animation preset ID from 0 to 696. Default 92.

Default92
enable_safety_checkerOptional

Runs the upstream safety checker. Default true.

Defaulttrue

How to Use

  1. Add the viewsUpload 1–4 images of the same object from different angles.

  2. Choose texture and detailKeep Should Texture on for a textured model and pick standard or 2k Geometry Resolution.

  3. Set mesh and character optionsAdjust Topology and Target Polycount; in Advanced settings add PBR, pose or rigging.

  4. Run and inspectCheck the cost on Run, select Run, then rotate the GLB preview and download the files you need.

Pricing by option

Meshy 7.1 Multi Image to 3D is billed per generation from four parts: 160 credits for geometry, 80 for textures (should_texture true), 40 for rigging and 24 for animation. A request with default settings is textured and costs 240 credits ($1.200). Geometry resolution, model type, topology and polygon count do not change the price.

GenerationCostBilling unit
Textured (should_texture true, default)$1.200 · 240 credits160 base + 80 texture
Geometry only (should_texture false)$0.800 · 160 credits160 base
Add rigging+$0.200 · +40 creditsenable_rigging true
Add animation+$0.120 · +24 creditsenable_animation true, with rigging
Textured, rigged and animated$1.520 · 304 credits160 + 80 + 40 + 24

Use Cases

  • Product digitizationPhotograph a product from several sides and rebuild it for a catalog or configurator.

  • Props from reference shotsTurn turnaround photos of a physical prop into a game or film asset.

  • Shape checksRun untextured reconstructions to confirm proportions before final texturing.

  • Collectible archivesCapture toys and models from front, side and back views.

Pro Tips

  • Use views of the same object with the same lighting, such as front, side, back and three-quarter.
  • Keep the object at a similar size and centered in every image.
  • Two views already help with depth; add more when the back differs from the front.
  • Turn should_texture off for shape checks, then run a textured pass for the final asset.

Notes

  • Read every item in files: GLB is typically returned, with FBX, OBJ, USDZ or STL, textures and a thumbnail when available. Rigged and animated files are added when requested.
  • Rigging is designed for humanoid characters with clear limbs. Review the skeleton and weights in your 3D tool before production use.

Meshy 7.1 Multi Image to 3D API frequently asked questions

What is the Meshy 7.1 Multi Image to 3D API?

Meshy 7.1 Multi Image to 3D is a Meshy model for reconstructing 3D assets from several views of one object. It combines 1–4 images into a textured model with up to 2K geometry, PBR maps, topology control and optional rigging. Using multiple angles of Meshy's 7.1 generation, it keeps the proportions and back surfaces closer to the real object. You can call it programmatically or try it from the playground above.

How many photos does Meshy 7.1 Multi Image to 3D accept?

Send 1–4 images of the same object. Front, side, back and three-quarter views give the reconstruction the most information about hidden surfaces.

Which geometry resolution does Meshy 7.1 Multi Image to 3D offer?

Choose standard or 2k with geometry_resolution. For 4K geometry from a single image, use Meshy 7.1 Image to 3D.

Can Meshy 7.1 Multi Image to 3D return an untextured model?

Yes. Set should_texture to false for geometry only at 160 credits. PBR maps and texture guidance are used with should_texture true.

How much does Meshy 7.1 Multi Image to 3D cost?

A default request is textured and costs 240 credits ($1.200). Geometry only costs 160 credits ($0.800); rigging adds 40 ($0.200) and animation adds 24 ($0.120). Resolution, topology and polygon count do not change the price.

How does Meshy 7.1 Multi Image to 3D rig and animate characters?

Set enable_rigging to true to add a humanoid skeleton, with rigging_height_meters for the character's height (default 1.7). Then set enable_animation to true and pick animation_action_id from 0 to 696 (default 92). A-pose or T-pose input helps the rig.

Which files does Meshy 7.1 Multi Image to 3D return?

Finished tasks list their files in files: typically a GLB, plus FBX, OBJ, USDZ or STL when available, texture maps and a thumbnail. Rigged and animated files are added when you request them.

How is Meshy 7.1 Multi Image to 3D different from Meshy 6 Multi Image to 3D?

Meshy 7.1 Multi Image to 3D belongs to Meshy's newer, detail-focused generation, with up to 2K geometry resolution and animation presets numbered 0–696. Meshy 6 Multi Image to 3D costs 60 credits ($0.300) per generation on Vidgo and suits quick drafts; Meshy 7.1 Multi Image to 3D costs 160–304 credits depending on options.