Meshy 7.1 Text to 3D API

meshy/v7.1/text-to-3d

Meshy 7.1 Text to 3D turns a written object description into a textured 3D model with up to 4K geometry, quad or triangle topology and PBR maps. Start with a geometry preview or go straight to the textured model, then add rigging and an animation preset for humanoid characters.

Input

Required

135 / 600 characters

Optional
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Advanced settings
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Output

Meshy 7.1 Text to 3D model ready
Loading 3D preview…
160 credits geometry + 80 texture + 40 rigging + 24 animation · default $1.200
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Meshy 7.1 Text to 3D

Meshy 7.1 Text to 3D is a Meshy model that builds a 3D asset from a prompt of up to 600 characters. Meshy designed the 7.1 generation around richer geometric detail, and you choose that detail with standard, 2k or 4k geometry resolution or a lighter Smart Topology mesh. Texture guidance, PBR maps, A-pose or T-pose characters, rigging and animation presets carry the result into game, AR and previs work.

Why choose Meshy 7.1 Text to 3D?

  • Start from words aloneDescribe the object, its parts and materials in up to 600 characters; no reference image is needed.

  • Preview geometry before paying for texturesmode preview returns geometry for 160 credits, so you can check the shape before a 240-credit textured run.

  • Choose the level of geometric detailSelect standard, 2k or 4k geometry resolution, or Smart Topology for a lighter, cleaner mesh.

  • Ready characters for animationPose a humanoid in A-pose or T-pose, add a skeleton and apply an animation preset by ID from 0 to 696.

Parameters

ParameterRequirementWhat it controls
promptRequired

Describe one object, its main parts, shape and materials in 1–600 characters.

modeOptional

preview builds geometry only (160 credits); full adds textures (240 credits). Default full.

Defaultfullpreview
model_typeOptional

standard keeps the regular mesh; smart-topology builds a cleaner, lighter mesh with a 100–15,000 polygon target. Default standard.

Defaultstandardsmart-topology
geometry_resolutionOptional

Geometry detail: standard, 2k, 4k. Available with model_type standard. Leave unset for the default.

standard2k4k
topologyOptional

triangle or quad faces. Default triangle.

Defaulttrianglequad
target_polycountOptional

Target polygon count: 100–300,000 (default 30,000), or 100–15,000 (default 4,000) with smart-topology.

Default30000
should_remeshOptional

true remeshes to the chosen topology and polygon target; false keeps the raw triangle mesh. Default true.

Defaulttrue
symmetry_modeOptional

off, auto or on. Default auto.

Defaultautooffon
seedOptional

Optional integer to repeat a generation setup.

enable_prompt_expansionOptional

true lets the model add detail to a short prompt. Default false.

Defaultfalse
enable_pbrOptional

Adds metallic, roughness and normal maps to the base color.

Defaultfalse
texture_promptOptional

Up to 600 characters describing colors, patterns and materials.

texture_image_urlOptional

A public image URL used as a texture reference.

pose_modeOptional

a-pose or t-pose for characters, or empty for no pose. Default empty.

Default""a-poset-pose
enable_riggingOptional

Adds a humanoid skeleton (+40 credits). Default false.

Defaultfalse
rigging_height_metersOptional

Character height in meters for rigging, greater than 0. Default 1.7.

Default1.7
enable_animationOptional

Applies an animation preset (+24 credits). Requires enable_rigging true.

Defaultfalse
animation_action_idOptional

Animation preset ID from 0 to 696. Default 92.

Default92
enable_safety_checkerOptional

Runs the upstream safety checker. Default true.

Defaulttrue

How to Use

  1. Describe the objectWrite a Prompt naming the object, its main parts, shape and materials.

  2. Pick mode and detailChoose preview or full, then Model Type and, for standard meshes, Geometry Resolution.

  3. Shape the meshSet Topology, Target Polycount and Symmetry Mode; open Advanced settings for textures, pose and rigging.

  4. Run and inspectCheck the cost on Run, select Run, then rotate the GLB preview and download the files you need.

Pricing by option

Meshy 7.1 Text to 3D is billed per generation from four parts: 160 credits for geometry, 80 for textures (mode full), 40 for rigging and 24 for animation. A request with default settings is textured and costs 240 credits ($1.200). Geometry resolution, model type, topology and polygon count do not change the price.

GenerationCostBilling unit
Textured (mode full, default)$1.200 · 240 credits160 base + 80 texture
Geometry only (mode preview)$0.800 · 160 credits160 base
Add rigging+$0.200 · +40 creditsenable_rigging true
Add animation+$0.120 · +24 creditsenable_animation true, with rigging
Textured, rigged and animated$1.520 · 304 credits160 + 80 + 40 + 24

Use Cases

  • Game propsGenerate crates, tools and set dressing with quad topology and a polygon target for your engine.

  • Character base meshesDescribe a character, pose it in A-pose and rig it for previs and blocking.

  • Concept explorationRun several geometry previews to compare silhouettes before texturing the favorite.

  • 3D print draftsExport STL when it is returned and review scale and wall thickness in your slicer.

Pro Tips

  • Name the object first, then list its parts and materials: "a brass diving helmet with three porthole windows and riveted seams".
  • Use mode preview to compare shapes, then switch to full for the version you keep.
  • Geometry Resolution needs Model Type standard; for Smart Topology keep Target Polycount between 100 and 15,000.
  • For characters, describe a neutral stance and set pose_mode a-pose or t-pose before enabling rigging.

Notes

  • Read every item in files: GLB is typically returned, with FBX, OBJ, USDZ or STL, textures and a thumbnail when available. Rigged and animated files are added when requested.
  • Rigging is designed for humanoid characters with clear limbs. Review the skeleton and weights in your 3D tool before production use.

Meshy 7.1 Text to 3D API frequently asked questions

What is the Meshy 7.1 Text to 3D API?

Meshy 7.1 Text to 3D is a Meshy model for generating 3D assets from text descriptions. It turns a prompt into a textured model with up to 4K geometry, triangle or quad topology, PBR maps and optional rigging and animation. Built on Meshy's detail-focused 7.1 generation, it follows the parts and materials you describe while letting you set polygon targets and symmetry. You can call it programmatically or try it from the playground above.

When should I use preview mode in Meshy 7.1 Text to 3D?

Use mode preview to get geometry only for 160 credits while you iterate on the prompt. Switch to full (240 credits, the default) for the textured model you plan to keep.

Does Meshy 7.1 Text to 3D support 4K geometry?

Yes. Set geometry_resolution to 4k with model_type standard. The option controls mesh detail, not the size of texture images; standard and 2k give lighter results.

How does prompt expansion work in Meshy 7.1 Text to 3D?

Set enable_prompt_expansion to true and the model adds detail to a short prompt before generating. Keep it off when you want the description followed as written, and add a seed to repeat a setup.

How much does Meshy 7.1 Text to 3D cost?

A default request is textured and costs 240 credits ($1.200). Geometry only costs 160 credits ($0.800); rigging adds 40 ($0.200) and animation adds 24 ($0.120). Resolution, topology and polygon count do not change the price.

How does Meshy 7.1 Text to 3D rig and animate characters?

Set enable_rigging to true to add a humanoid skeleton, with rigging_height_meters for the character's height (default 1.7). Then set enable_animation to true and pick animation_action_id from 0 to 696 (default 92). A-pose or T-pose input helps the rig.

Which files does Meshy 7.1 Text to 3D return?

Finished tasks list their files in files: typically a GLB, plus FBX, OBJ, USDZ or STL when available, texture maps and a thumbnail. Rigged and animated files are added when you request them.

How is Meshy 7.1 Text to 3D different from Meshy 6 Text to 3D?

Meshy 7.1 Text to 3D belongs to Meshy's newer, detail-focused generation, with up to 4K geometry resolution, Smart Topology and animation presets numbered 0–696. Meshy 6 Text to 3D costs 60 credits ($0.300) per generation on Vidgo and suits quick drafts; Meshy 7.1 Text to 3D costs 160–304 credits depending on options.