Meshy 6 Text to 3D API

meshy/v6/text-to-3d

Meshy 6 Text to 3D turns an object description into a 3D model with selectable topology, remeshing, and texture guidance. Choose a geometry preview or the full workflow, then refine the mesh and material settings for your asset.

Input

Required

467 / 600 characters

Optional
Optional
Optional
Optional
Optional
Advanced settings
Optional
Optional
Optional
Optional
Optional
Optional
Optional
Optional
Optional
Optional
Optional

Output

Meshy 6 Text to 3D model ready
Loading 3D preview…
$0.300 / generation · 60 credits
Continue using

Examples

Mossy Stone Arch Terrain — rendered model

Mossy Stone Arch Terrain

Abyssal Sampling Pod — rendered model

Abyssal Sampling Pod

Meshy 6 Text to 3D

Meshy 6 Text to 3D is a Meshy model that builds a 3D asset from a written description. Its preview and full modes let you choose a geometry check or the complete generation workflow, while topology, target polygon count, symmetry, and remeshing shape the mesh. Texture guidance and PBR maps support material work; humanoid assets can also use rigging and an animation preset.

Why Choose Meshy 6 Text to 3D?

  • Turn a prompt into a modelDescribe the object, its parts, and material cues in up to 600 characters to begin 3D generation.

  • Choose a geometry or full passSelect preview to inspect geometry or full for the complete workflow; set topology, remeshing, and symmetry for the mesh.

  • Direct surfaces and character setupUse texture guidance and PBR maps for materials, or add rigging and an animation preset to a humanoid character.

Parameters

ParameterRequirementWhat it controls
promptRequired

Describe the object, its main parts, shape, and materials in 1–600 characters.

modeOptional

Choose preview for a geometry preview or full for the complete generation. Default: full.

Defaultfullpreview
seedOptional

Set an integer seed to repeat the same generation settings.

topologyOptional

Choose triangle or quad mesh topology. Default: triangle.

Defaulttrianglequad
target_polycountOptional

Set the target polygon count as an integer. Default: 30000.

Default30000
should_remeshOptional

Enable remeshing to apply the chosen topology and polygon target. Default: true.

Defaulttrue
symmetry_modeOptional

Choose off, auto, or on for symmetry. Default: auto.

Defaultautooffon
enable_pbrOptional

Generate PBR material maps for metallic, roughness, and normal details.

pose_modeOptional

Choose a-pose, t-pose, or an empty string for the model pose. Default: empty string.

Default""a-poset-pose
enable_prompt_expansionOptional

Expand the text prompt to add detail for generation.

texture_promptOptional

Describe colors, patterns, and materials to guide the texture.

texture_image_urlOptional

Provide a publicly accessible HTTP(S) image URL as a texture reference.

enable_riggingOptional

Add a skeleton to a humanoid character for posing and animation.

rigging_height_metersOptional

Set the character height in meters when rigging. Default: 1.7.

Default1.7
enable_animationOptional

Apply an animation preset with enable_rigging set to true.

animation_action_idOptional

Select an integer animation preset ID. Default: 1001.

Default1001
enable_safety_checkerOptional

Enable input safety checking. Default: true.

Defaulttrue

How to Use

  1. Describe the objectWrite a Prompt covering the object, its main parts, shape, and materials.

  2. Choose a generation modeSelect preview for a geometry check or full for the complete workflow; then set Topology and Target Polycount.

  3. Set material and character controlsUse texture guidance or PBR maps for surfaces; enable rigging before applying an animation preset.

  4. Generate and inspectReview the 60-credit cost and select Run. Rotate the returned GLB model and download the available files.

Pricing

Meshy 6 Text to 3D costs $0.300, or 60 credits, for each generation.

GenerationCostBilling unit
Meshy 6 Text to 3D$0.300 / generation · 60 creditsOne submitted generation

Use Cases

  • Written prop conceptsTranslate a described tool, vessel, or accessory into a mesh for shape and proportion review.

  • Material direction studiesUse texture guidance and PBR maps to compare surface choices on a generated object.

  • Humanoid character blockingSet a pose, add a skeleton, and select an animation preset for a humanoid asset.

Pro Tips

  • Name the object and describe its main parts before adding surface details.
  • Use preview to inspect geometry before choosing full for the complete workflow.
  • Set topology and target polygon count together when using remeshing.
  • Choose rigging before selecting an animation preset for a humanoid character.

Notes

  • Inspect the returned model, texture, rigging, and animation files by label and format; download the files needed for your 3D workflow.

Meshy 6 Text to 3D API frequently asked questions

What is the Meshy 6 Text to 3D API?

Meshy 6 Text to 3D is a Meshy model for creating 3D assets from written object descriptions. It turns a prompt into a model with topology, remeshing, symmetry, and texture controls. Preview and full modes let you check geometry or use the complete workflow, while PBR, rigging, and animation settings extend material and humanoid asset work. You can submit a request through the API or try the model in the Playground on this page.

How detailed should a Meshy 6 Text to 3D prompt be?

Describe one object, its main parts, silhouette, and materials in the required prompt of up to 600 characters. Clear component and surface details give the model a concrete shape and material direction.

When should Meshy 6 Text to 3D use preview mode?

Choose mode=preview to check geometry before using mode=full for the complete generation workflow. The default mode is full.

What does prompt expansion change in Meshy 6 Text to 3D?

Set enable_prompt_expansion to true to expand the text prompt for generation. An integer seed can also be supplied when repeating a generation configuration.

How does Meshy 6 Text to 3D control mesh topology?

Choose triangle or quad topology, set an integer target_polycount, and use should_remesh to apply the mesh settings. symmetry_mode offers off, auto, and on.

How can Meshy 6 Text to 3D guide PBR materials?

Describe surface colors and patterns with texture_prompt, provide a texture_image_url, and set enable_pbr to request metallic, roughness, and normal maps.

How does Meshy 6 Text to 3D rig a humanoid character?

Set enable_rigging to true for a skeleton, then set enable_animation to true to apply an animation_action_id preset. Character height can be set with rigging_height_meters.

Which pose can Meshy 6 Text to 3D assign to a character?

Set pose_mode to a-pose or t-pose when preparing a humanoid character. The default empty string leaves the pose unspecified.