Meshy 6 Multi Image to 3D API

meshy/v6/multi-image-to-3d

Meshy 6 Multi Image to 3D builds a 3D model from one to four views of the same object with topology and texture controls. Provide complementary angles, then adjust remeshing and material guidance for the generated mesh.

Input

Required
Image Urls

Drag and drop files, paste from clipboard, or provide a URL. Provide 1–4 publicly accessible HTTP(S) image URLs showing the same object from different angles.

3/4 files added

Optional
Optional
Optional
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Advanced settings
Optional
Optional
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Optional

Output

Meshy 6 Multi Image to 3D model ready
Loading 3D preview…
$0.300 / generation · 60 credits
Continue using

Examples

Exposed-Joinery Elm Stool — rendered model

Exposed-Joinery Elm Stool

Walnut Hand-Crank Organ — rendered model

Walnut Hand-Crank Organ

Meshy 6 Multi Image to 3D

Meshy 6 Multi Image to 3D is a Meshy model that builds a 3D asset from one to four images of the same object. Different angles supply complementary shape references, while topology, polygon targets, symmetry, and remeshing control the resulting mesh. Texture generation, PBR maps, and surface references support material work; humanoid assets can also use pose, rigging, and animation settings.

Why Choose Meshy 6 Multi Image to 3D?

  • Combine up to four object viewsSubmit one to four images of the same object from different angles as shape references.

  • Shape the multiview meshChoose triangle or quad topology, set a polygon target, and adjust remeshing and symmetry.

  • Develop surfaces and humanoid assetsGenerate textures from the references, add PBR maps, or rig a humanoid model for an animation preset.

Parameters

ParameterRequirementWhat it controls
image_urlsRequired

Provide 1–4 publicly accessible HTTP(S) image URLs showing the same object from different angles.

topologyOptional

Choose triangle or quad mesh topology. Default: triangle.

Defaulttrianglequad
target_polycountOptional

Set the target polygon count as an integer. Default: 30000.

Default30000
should_remeshOptional

Enable remeshing to apply the chosen topology and polygon target. Default: true.

Defaulttrue
symmetry_modeOptional

Choose off, auto, or on for symmetry. Default: auto.

Defaultautooffon
should_textureOptional

Generate textures from the reference images. Default: true.

Defaulttrue
enable_pbrOptional

Generate PBR material maps for metallic, roughness, and normal details.

pose_modeOptional

Choose a-pose, t-pose, or an empty string for the model pose. Default: empty string.

Default""a-poset-pose
texture_promptOptional

Describe colors, patterns, and materials to guide the texture.

texture_image_urlOptional

Provide a publicly accessible HTTP(S) image URL as a texture reference.

enable_riggingOptional

Add a skeleton to a humanoid character for posing and animation.

rigging_height_metersOptional

Set the character height in meters when rigging. Default: 1.7.

Default1.7
enable_animationOptional

Apply an animation preset with enable_rigging set to true.

animation_action_idOptional

Select an integer animation preset ID. Default: 1001.

Default1001
enable_safety_checkerOptional

Enable input safety checking. Default: true.

Defaulttrue

How to Use

  1. Gather views of the same objectUpload one to four images showing the same object from different angles.

  2. Choose mesh settingsSelect Topology and Target Polycount, then set remeshing and symmetry controls.

  3. Choose texture controlsSet Should Texture for image-based texturing; add Texture Prompt, Texture Image Url, or Enable Pbr for materials.

  4. Generate and inspectReview the 60-credit cost and select Run. Rotate the returned GLB model and download the available files.

Pricing

Meshy 6 Multi Image to 3D costs $0.300, or 60 credits, for each generation.

GenerationCostBilling unit
Meshy 6 Multi Image to 3D$0.300 / generation · 60 creditsOne submitted generation

Use Cases

  • Multi-angle product referencesUse several views of one product to give the generator more shape information.

  • Props with visible side detailsCombine front, side, and back references when an object has distinct details on multiple sides.

  • Humanoid character referencesUse different views of the same character with pose, skeleton, and animation controls.

Pro Tips

  • Show the same object in each image and vary the angle to add shape information.
  • Keep the object visible and framed similarly across views.
  • Use should_texture=true when generating textures from the references.
  • Set topology and target polygon count before applying remeshing.

Notes

  • Use the output file labels to identify the model, thumbnail, textures, and any rigging or animation files returned for the task.

Meshy 6 Multi Image to 3D API frequently asked questions

What is the Meshy 6 Multi Image to 3D API?

Meshy 6 Multi Image to 3D is a Meshy model for creating 3D assets from one to four images of the same object. It combines different views with topology, remeshing, symmetry, and texture controls to build the model. PBR material maps and optional humanoid rigging and animation settings extend asset preparation. You can submit a request through the API or try the multiview workflow in the Playground on this page.

How many views can Meshy 6 Multi Image to 3D use?

Submit one to four publicly accessible image URLs showing the same object. Different angles can supply complementary shape references.

Which angles suit Meshy 6 Multi Image to 3D?

Use available front, side, back, or three-quarter views of the same object. Select angles that reveal the parts you want represented in the mesh.

How should Meshy 6 Multi Image to 3D frame its references?

Keep the full object visible and use similar framing across the images. Make sure handles, thin parts, and other shape details can be seen in the relevant views.

How does Meshy 6 Multi Image to 3D remesh an object?

Choose triangle or quad topology, set an integer target_polycount, and use should_remesh to apply those settings. symmetry_mode offers off, auto, and on.

How can Meshy 6 Multi Image to 3D guide textures?

Set should_texture to true to generate textures from the reference set. Use texture_prompt for written surface details, texture_image_url for an image reference, and enable_pbr for material maps.

Can Meshy 6 Multi Image to 3D rig a character?

Set enable_rigging to true to add a skeleton to a humanoid model. Set enable_animation to true with rigging enabled and choose an animation_action_id preset.

When should I choose Meshy 6 Multi Image to 3D over Image to 3D?

Use Multi Image to 3D when you have several angles of one object to supply together. Meshy 6 Image to 3D takes one reference image.